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- Players
- 5–10
- Typical length
- 20–30 min
- What you need
- Phones · TV optional
- Difficulty
- A little strategy
How to play
- 01
Read your secret role. The Syndicate knows its teammates; the Agent knows the Syndicate.
- 02
A rotating leader proposes a squad. Question them in the hot seat.
- 03
Approve or reject. Five rejected squads hand the win to the Syndicate.
- 04
Squad members secretly pass or sabotage. First to three missions wins — unless the Kingpin unmasks the Agent.
What it looks like
Scoring
The Crew needs 3 successful missions; the Syndicate needs 3 failures or 5 rejected squads. A final Agent identification can steal a Crew victory.
In Rumpus Grand Prix
Syndicate victory: each Syndicate member earns 3. Crew victory: each Crew member earns 1. A wild-card final doubles the award.

