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Bluff & Deceive

Undercover

Trust the squad. Hide your allegiance.

Try a demo →
Players
5–10
Typical length
20–30 min
What you need
Phones · TV optional
Difficulty
A little strategy

How to play

  1. 01

    Read your secret role. The Syndicate knows its teammates; the Agent knows the Syndicate.

  2. 02

    A rotating leader proposes a squad. Question them in the hot seat.

  3. 03

    Approve or reject. Five rejected squads hand the win to the Syndicate.

  4. 04

    Squad members secretly pass or sabotage. First to three missions wins — unless the Kingpin unmasks the Agent.

What it looks like

Scoring

The Crew needs 3 successful missions; the Syndicate needs 3 failures or 5 rejected squads. A final Agent identification can steal a Crew victory.

In Rumpus Grand Prix

Syndicate victory: each Syndicate member earns 3. Crew victory: each Crew member earns 1. A wild-card final doubles the award.

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